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Goldsmiths Expressive Game Design Development Blog And Prototypes
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Devlog
Post - What the project means/symbolises
May 09, 2021
by
Waf
#Inspiration, #Concept
Ironically, I would like to finally cover what this game is about I think the idea of the game or what it is supposed to signify or represent may and almost certainly will be super difficult to unders...
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Potential future expansion (Craig Horsley)
May 09, 2021
by
Craig Horsley
Unfortunately, although the core features of our game function quite well as intended, we never got around to adding a lose state or health system, which I feel would tighten up the gameplay a lot and...
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Persistent issues with bugs (Craig Horsley)
May 09, 2021
by
Craig Horsley
After having Gabriel helpfully clean up and comment the code and scripts to try and make more sense of where things have been interconnected, we found that the collider box we use to generate the wind...
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Coding updates (Gabriel Langmaid)
May 09, 2021
by
Waf
Hey there, Gabriel here. just wanna talk about a load of stuff I did for the project over a few days. So you can find a bit of the failed attempts in PlayerMovementBackup as that contains a bunch of c...
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Long update
May 07, 2021
by
Waf
So time for a long one sorry for the lack of updates for a while but this one should be fairly hefty. For the colouring, we used Adobe Colour and Craig made some assets for us which were two green rin...
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Game Music (Jordan Laassri)
March 24, 2021
by
Jlaassri
For the music, I wanted to create something more depressing to fit the games intended theme. so I went with the de-escalating tune...
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Discussion on game improvements (Craig Horsley, Gabriel Langmaid, Jordan Laasri)
March 24, 2021
by
Craig Horsley
- Colour the point zones to make it visible for the player to know where to stay into - Potentially add more levels / scaling difficulty - Obstacles / obstacle patterns - Local multiplayer - A powerup...
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Topdown character controller (Craig Horsley)
February 18, 2021
by
Craig Horsley
For the character controller for our prototype concept, we found this Brackeys tutorial which will help us implement top down omnidirectional movement - this will suit our idea more than the previous...
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Second prototype ideas (Craig Horsley)
February 15, 2021
by
Craig Horsley
The second prototype idea we were given for this project was the idea of prototyping a single screen, super challenging arcade game which would focus around a key mechanic. For this concept, we had tw...
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MDA model details
January 28, 2021
by
Craig Horsley
https://gamedevelopertips.com/mechanics-dynamics-aesthetics-game-design-theory-b...
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Initial prototype ideas (Craig Horsley)
January 28, 2021
by
Craig Horsley
Lost and Found (Concept and description by Craig Horsley) "Based around my experience of always losing things around the house, even when they should be right in front of me - It'd be a 3D game set in...
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