Topdown character controller (Craig Horsley)
For the character controller for our prototype concept, we found this Brackeys tutorial which will help us implement top down omnidirectional movement - this will suit our idea more than the previous idea we tried to adapt (where we reused the controller originally intended for a 2D platformer also made by Brackeys, because of our familiarity with it)
It may also allow for future development of the prototype through the support for animations in the latter half of the video, where if we replaced the circle with an actual character we'd be able to cleanly implement movement animations.
Get Goldsmiths Expressive Game Design Development Blog And Prototypes
Goldsmiths Expressive Game Design Development Blog And Prototypes
Status | Prototype |
Authors | Craig Horsley, Jlaassri, Waf |
More posts
- Post - What the project means/symbolisesMay 09, 2021
- Potential future expansion (Craig Horsley)May 09, 2021
- Persistent issues with bugs (Craig Horsley)May 09, 2021
- Coding updates (Gabriel Langmaid)May 09, 2021
- Long updateMay 07, 2021
- Game Music (Jordan Laassri)Mar 24, 2021
- Discussion on game improvements (Craig Horsley, Gabriel Langmaid, Jordan Laasri)Mar 24, 2021
- Second prototype ideas (Craig Horsley)Feb 15, 2021
- MDA model detailsJan 28, 2021
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