Second prototype ideas (Craig Horsley)
The second prototype idea we were given for this project was the idea of prototyping a single screen, super challenging arcade game which would focus around a key mechanic.
For this concept, we had two ideas:
1. A puzzle game inspired by Sokoban and Marching Pikmin:
Essentially a single screen puzzle game where you would manage blocks or objects and avoid obstacles. The challenge could be implemented by adding a limited number of moves or adding enemies.
2. Isometric game similar to Penn and Teller's Desert Bus
We weren't sure what kind of twist we could add to a game like this, but it did help inspire some elements for the third idea, which is the idea we ended up choosing.
3. A game where the player needs to stay within the boundaries to win, while being blown around by wind which attempts to knock the player out of bounds - they gain more points as they stay in bounds.
We chose this idea as we felt it would be a fantastic idea to develop into a full game from a prototype:
It has clear distinct mechanics, we could add features like local multiplayer to make it more engaging, and even potentially a leaderboard to encourage competition between players.
Get Goldsmiths Expressive Game Design Development Blog And Prototypes
Goldsmiths Expressive Game Design Development Blog And Prototypes
Status | Prototype |
Authors | Craig Horsley, Jlaassri, Waf |
More posts
- Post - What the project means/symbolisesMay 09, 2021
- Potential future expansion (Craig Horsley)May 09, 2021
- Persistent issues with bugs (Craig Horsley)May 09, 2021
- Coding updates (Gabriel Langmaid)May 09, 2021
- Long updateMay 07, 2021
- Game Music (Jordan Laassri)Mar 24, 2021
- Discussion on game improvements (Craig Horsley, Gabriel Langmaid, Jordan Laasri)Mar 24, 2021
- Topdown character controller (Craig Horsley)Feb 18, 2021
- MDA model detailsJan 28, 2021
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